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First Steps in Coding through Mathematical Thinking and Game-Based Learning – Grades K to 8

First Steps in Coding through Mathematical Thinking and Game-Based Learning – Grades K to 8

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“First Steps in Coding through Mathematical Thinking and Game-Based Learning” is a 10 chapter, 300 page eResource, which contains step-by-step information, ideas, lesson plans and activities.

Written by Rudy Neufeld.

  • Think mathematically through problems and solve tasks within game-based learning.
  • Suitable for K to 8 learners for home or group/school use, as well as for the teacher/parent.
  • Introduces coding in an environment rich in mathematics.  
  • Previous knowledge of coding is not required.

Rudy Neufeld introduces step-by-step information, ideas, lesson plans and activities for screen-free coding using Kai’s Education’s cards and KaiBot, where learners learn concretely by acting and doing, leading to more abstract coding on-screen through block coding in an online coding environment, Kainundrum.

Learners will be able to think mathematically through problems and to design and solve tasks within game-based learning.

This eResource is suitable for K to 8 learners for home or group/school use, as well as for the teacher/parent in order to introduce coding in an environment rich in mathematics.  Previous knowledge of coding is not required.

To assist in finding appropriate lessons, activities/exercises are categorized under Screen-Free Coding, and/or Online Coding, with levels of Beginner (perhaps ages 5 to 8), Intermediate (perhaps ages 9 to 12) and Advanced (perhaps ages 13+).