We're Here To Help: (877) MAKER75 | info@makermaven.net

Teacher’s Appreciate Ready-Made Lesson Plans

Teachers are often asked to create their lesson plans, and this can be a very challenging task. 

In the field of education, creating new and innovative lesson plans for students can be a daunting task, especially when time is limited. However, there are products available that offer ready-made lesson plans to make the job easier for teachers. This is particularly relevant during teacher appreciation month, which is the perfect time to reflect on the challenges teachers face and find ways to simplify their workload.

Ready-made lesson plans are easy to use because they come with step-by-step instructions on teaching a particular topic or subject or utilizing a physical computing device or product for cross-curricular teaching. Instead of spending hours researching online for information about the topic or product you want your students to learn about, all you need is to select products that offer ready-made materials for you.

One of the best ways to teach computational thinking skills is through Science, Technology, Engineering, Art, and Math (STEAM) centered products. These products often come with lesson plans to help teachers meet cross-curricular learning standards. Computational thinking is the ability to solve problems, and STEAM products provide an excellent opportunity for students to develop these skills. By collaborating, creating, and communicating with each other, students can improve their problem-solving abilities and prepare themselves for future jobs.

Using ready-made lesson plans designed for a specific product makes teaching even more manageable. Teachers can easily download a lesson plan from the platform or the internet, customize it to suit their needs, and then use it with their students. This allows teachers to teach computational thinking skills engagingly without spending time creating the lesson plan themselves. With the help of ready-made lesson plans, teachers can provide their students with a meaningful and exciting learning experience.

Now, you might be asking yourself which products offer lesson plans. There are many products out there, but not all are created equal. So let’s look at some of our favorite options that offer lesson plans.

KUBO is a hands-on coding and robotics solution designed to teach children aged 4 to 10 the basics of coding and computational thinking. KUBO offers various lesson plans to help teachers integrate coding into their classrooms. It comes with lesson plans that can be customized to suit the needs of individual teachers and classrooms. The lesson plans are easy to follow and provide a great introduction to computational thinking. With KUBO, students learn how to program robots and explore coding concepts in a fun and interactive way.

3DuxDesign is a unique building product allowing students to build and design their structures using cardboard and connectors. This product promotes creativity, problem-solving, and collaboration. It comes with lesson plans focusing on STEAM concepts and allowing students to explore design, engineering, and architecture through project-based learning. Art is a routine integration in these lesson plans in a way that adds value to the core content. The lesson plans are easy to follow and provide a fun and engaging learning experience.

Finch is a programmable robot designed to teach students in grades K-12 the basics of computer science. This product is excellent for teaching computational thinking, problem-solving, and coding. Finch offers a wide variety of lesson plans to help teachers integrate robotics and coding into their classrooms. The lesson plans cover programming, algorithms, and data analysis while incorporating cross-curricula content from the core STEAM subject areas. The lesson plans are easy to follow and provide a great introduction to computational thinking.

HummingBird is a robotics kit designed to teach students how to program and build robots while utilizing a variety of STEAM-related skill sets. This product is perfect for teaching computational thinking, problem-solving, and coding. Additionally, this product makes incorporating art very simple. It comes with lesson plans that help teachers integrate topics such as robotics, circuitry, and coding into their classrooms. With HummingBird, students learn how to program robots and explore coding concepts in a fun and interactive way.  

KaiBot is a programmable robot designed for students in grades 4-12 designed to teach students the basics of coding and robotics. This bot offers a unique hybrid experience as students can code screen-free using cards or via their virtual platform using block or text-based coding. It comes with lesson plans that cover cross-curricular topics such as social-emotional learning, math, language arts, game design, and coding. The lesson plans are easy to follow and provide a fun and engaging learning experience.  

Kai’s Clan is an all-in-one STEAM toolbox. This robotics platform allows students to build and program robots for various tasks while exploring multiple augmented and virtual reality aspects. It comes with lesson plans that cover a broad spectrum of STEAM and coding-related topics. Their interactive mats bring the lessons to life, creating a deeper level of student engagement. The lesson plans are easy to follow and provide a teaching method centered around project-based learning and computational thinking skills.

Ozobot is a small robot that can be programmed using different colors and patterns or via traditional coding blocks or languages. It comes with lesson plans that cover a wide array of topics, many of which target history or current events. The lesson plans are easy to follow and cover various learning experiences.

Pi-top is a rugged, modular, programmable kit designed to bring Computer Science into the physical world and teach students coding and robotics in a classroom environment. This product perfectly fits a high school engineering course because students can build one of our three robots or design their own project with 50+ metal plates, rivets, camera, motors, and more. The electronics portion of the kit offers a collection of lights, sensors, buttons, and dials, making it great for STEAM projects. Their learning platform, Further, provides lesson plans that cover everything you need to teach computer science & robotics - from beginning coding to advanced AI while ensuring the incorporation of STEAM skills.  

CoDrone EDU is a programmable drone explicitly designed for classrooms. It helps teach students ages 12+ coding and robotics while exposing them to drone piloting, one of the newest areas of the STEAM job market. Code it in Python or start from the basics with block-based coding. Unique to this drone are its color sensors, a front range sensor, and a bottom range sensor, among others—all usable in code. CoDrone EDU offers lesson plans that cover topics such as programming, robotics, and engineering. The CoDrone EDU lesson plans teach skills such as drone piloting, coding foundations, flight directions, graphing sensor data collection and analysis, mapping, coding, and much more. The lesson plans provide students with a comprehensive understanding of coding and robotics while promoting critical thinking, problem-solving, and collaboration skills.

Strawbees is a construction-based learning kit for building anything from simple structures to complex robots. It comes with lesson plans that cover topics such as engineering, design thinking, and problem-solving, all set in a cross-curriculum model. The lesson plans provide the following:

  • Students with a comprehensive understanding of designing and building structures while promoting creativity.
  • A deeper understanding of core concepts.
  • Critical thinking skills.

Dash is a programmable robot designed for students in grades K-5. This product teaches computational thinking, problem-solving, STEAM concepts, and coding. Dash offers a wide variety of lesson plans to help teachers integrate robotics, gamification, and coding into their classrooms. With Dash, students learn how to program robots and explore coding in both a physical and virtual environment. 

Each of these products offers lesson plans that help teach computational thinking, problem-solving, and coding while promoting cross-curricular learning. For example, 3DuxDesign and Strawbees encourage creativity and design thinking. At the same time, KUBO, Finch, HummingBird, KaiBot, and CoDrone EDU promote critical thinking, problem-solving, and collaboration skills.

Additionally, many of these products offer lesson plans that cover a wide range of topics, including science, technology, engineering, art, and math, which allows teachers to integrate multiple subjects into their lesson plans. This approach to cross-curricular teaching is becoming increasingly popular as educators recognize the benefits of teaching students a range of skills across various subject areas.

In conclusion, ready-made lesson plans are an invaluable resource for teachers. Using products such as KUBO, 3DuxDesign, Finch, HummingBird, KaiBot, Kai’s Clan, Ozobot, pi-top, CoDrone EDU, Strawbees, and Dash, teachers can save time, effort, and money, while also providing their students with engaging and interactive learning experiences.

Furthermore, these products offer lesson plans that promote cross-curricular learning, allowing teachers to integrate multiple subjects into their lesson plans. This approach to teaching provides students with a comprehensive understanding of various skills and concepts while promoting critical thinking, problem-solving, and collaboration skills. By utilizing these resources, teachers can make their job easier and more effective while also preparing their students for the STEAM jobs of the future.

So, treat yourself to teacher appreciation month and buy a product that makes your life easier. You deserve it!

Leave a comment

Please note, comments must be approved before they are published